As we learned in Random Stupidity, developers don't really trust rand(), random(), Random.GetNext(), etc. Nor should they. The documentation, after all, clearly states that the function "generates a pseudo-random number." That's right, pseudo. Who wants pseudo?

The neat thing about pseudo-randomness is that, if you think about it -- and you don't think too much about it -- you can actually generate a real random number by pseudo-randomizing a pseudo-randomizer a pseudo-random number of times. It's kind like how two wrongs (either wrongly done for the right reason or rightly done for the wrong reason) make a right. Really, it's simple math.

Jacob's predecessor was well aware of this fact, and devised a very clever way to generate extremely random numbers: by increasing the entropy.

```void GenerateRandom(unsigned char Val[16], unsigned long seed)
{
int i;

// Initialize randomizer
srand(seed);

// This really doesn't have enough entropy....
for(i=0;i<(rand() & 16);i++) srand(rand());

// Get the val
for(i=0;i<16;i++) Val[i]=(char)(( rand() >> 7) & 0x00FF);
}```