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Admin
[* In a PC where the graphics chip grabs some of the main memory, I'm not sure if the CPU can still access that memory directly, but whether or not it can, performance goes down even more: the graphics chip always has to go through that slow pipeline to get the data to display on the screen.]
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Admin
I wrote a utility to de-interlace 64 images into a single image using Quick C for Windows.
But its standard library doesn't allow for more than 20 files.
So I used the low-level API instead.
Which was great on the hard disk, because of 32-bit file access.
But on network drives each read and write triggered a separate synchronous round-trip to the server...
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You can suck my Fat Agnus!
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Couldn't agree more. Mike sounds like a total d*ck.
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I did and still do - I expect streams to be buffered by default. But on other hand I never had any performance issues so didn't have to investigate.