Everyone knows that global variables are a Bad Thing. It's not too clear why they're bad, but it probably has something to do with speed. Think about it. You never know where a Global could be (it could be across the Globe, after all!). But a Local variable -- it's always right there, nearby.
Serge's colleague discovered a way to gain all the benefits of global variables without hampering performance too much ...
bool ReturnBool(void) { static bool bBoolToReturn = false; static bool bInitialized = false; if (bInitialized == false) { bBoolToReturn = bGlobalBool; bInitialized = true; } return bBoolToReturn; }
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