• (disco) in reply to boomzilla
    boomzilla:
    I'll allow it.

    only :two: :flags:? Must've been even more egregious than I thought. [too lazy to look up a synonym for that word with "Q" in it.]

  • (disco) in reply to FrostCat
    FrostCat:
    only ? Must've been even more egregious than I thought. [too lazy to look up a synonym for that word with "Q" in it.]

    Consider my allowance an implicit 3rd flag. Oh, and another actual flag has trickled in after the award.

  • (disco) in reply to boomzilla
    boomzilla:
    another actual flag

    Who?!

  • (disco) in reply to FrostCat

    @Gaska. Also, if you read the badge description, I don't have to wait for any flags, like I just didn't elsewhere.

  • (disco) in reply to aliceif
    aliceif:
    V is for Verilog! Because HDLs also exist!

    :+1: because this needs more than just a like. Also, because you chose Verilog, not the other HDL whose name starts with V.

  • (disco) in reply to antiquarian
    antiquarian:
    Jarry:
    B is for Befunge Approved by the Esoteric Languages Brigade.

    You know this is for a children's book, right?

    Sure. That's why he used Befunge instead of Brainfuck.

  • (disco) in reply to Onyx
    Onyx:
    If you had more intimate dealings with [printers]... I can't even imagine the horrors.

    Sounds very painful, but some people like that.

  • (disco) in reply to Gaska
    Gaska:
    the obvious downsides the English (and btw, every other) alphabet has

    There's a way round this. Some alphabets have capital and minuscule letters, like Roman or Greek, and some have different cursive and printed scripts (like Russian). Many alphabet books therefore have to show both. I dread to think what an Arabic alphabet book looks like as letters can have different forms in the beginning, middle and end of the word; though this doesn't help in this case. So if you wanted you could have C and c++, for instance, or SQL and scala.

    @apapadimoulis might want to consider this for a future edition. Though a Greek edition would have a bit of a problem with all the C-derived languages, since there is no C in Greek (it was originally used for S but was replaced as a capital with the familiar sigma sign, and the miniscule version is extra curly.)

  • (disco)
    kupfernigk:
    Why not BCPL? BCPL is the ancestor of all the C-like languages.

    Probably because BCPL isn't a word, and I imagine they wanted words. So IDL could be something like Icon.

    Because usually alphabet books use actual words.

  • (disco)
    kupfernigk:
    HardwareGeek:
    That's why he used Befunge instead of Brainfuck

    Why not BCPL?

    Because that would defeat the joke (double :hanzo:d, BTW) about it being a children's book. I'm tempted to flag for whoosh.

  • (disco) in reply to HardwareGeek
    HardwareGeek:
    I'm tempted to flag for whoosh.

    Feel free. Being flagged for whoosh by a pedantic dickweed would be a kind of compliment. And it wasn't a good post.

  • (disco) in reply to kupfernigk

    How dare you call @hardwaregeek a pendantic dickweed? I'm sure he resentsmbles that remark VERY strongly!

  • (disco) in reply to sloosecannon
    sloosecannon:
    How dare you call @hardwaregeek a pendantic dickweed?

    (a) I didn't, I correctly called him a pedantic dickweed. Because, I am a pedant and know the difference between a pendant and a pedant (one dangles from a string, the other just ought to.) (b) I don't know what the page looks like to you but it says that right next to his nick. (c) Yes, I did get it. This is not a whoosh.

  • (disco) in reply to kupfernigk
    kupfernigk:
    (one dangles from a string, the other just ought to.)

    one can do both!

    [image] [image]
  • (disco)

    Spelling: "Yorik is a high-performance matrix language" -- should be "Yorick".

  • (disco) in reply to Doug_Burbidge

    Is that a language of infinite jest?

  • (disco)

    On a related note, to the topic rather than the comments, what should I say next time my seven year old son asks what I do in my job? I've tried to tell him that "all those things that you can run on the computer are programs, and somebody like me wrote them"... but I don't think he gets it at all.

  • (disco) in reply to Jerome_Viveiros

    Tell him you're like that poor Chinese kid who makes cheap T-shirts, thanks to whom Americans don't walk around naked. Except the result of your work isn't real.

  • (disco) in reply to Jerome_Viveiros

    There are plenty of drag and drop style programming languages suitable for that sort of age group aren't there? Go through something simple on one of those with him and tell him you do that but a bit more complicated

  • (disco)

    C is for Clipper ...

    On another note

    WKUK sketch : A is for

    https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0CCQQtwIwAQ&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DlP4QCaKQv24&ei=RwRRVee0IOGvygPTiIGwDg&usg=AFQjCNGoAklWQdgZtsEGnO9HnzYc2lSntw&sig2=cpD-fghMqVAcAO6lDO_79Q&bvm=bv.92885102,d.bGQ

  • (disco)
  • (disco) in reply to Jaloopa

    Buy an Xbox, do their new game creation game.

    Or Little Big Whatever on Playstation.

    Or a C-64 emulator and a copy of Rockys Boots, was good enough for me.

  • (disco) in reply to Jaloopa
    Jaloopa:
    There are plenty of drag and drop style programming languages suitable for that sort of age group aren't there? Go through something simple on one of those with him and tell him you do that but a bit more complicated

    No idea how GameMaker fares these days. It's not exactly node-based but you can drag blocks around. I remember having great fun with that back in the day. Until I became ambitious about things I wanted to make and I killed the poor thing dead. Some of it might have been my noob algorithms though.

  • (disco) in reply to Onyx
    Onyx:
    Jaloopa:
    There are plenty of drag and drop style programming languages suitable for that sort of age group aren't there? Go through something simple on one of those with him and tell him you do that but a bit more complicated

    No idea how GameMaker fairs these days. It's not exactly node-based but you can drag blocks around. I remember having great fun with that back in the day. Until I became ambitious about things I wanted to make and I killed the poor thing dead. Some of it might have been my noob algorithms though.

    Ah GameMaker... Let's just say it's probably a good thing my account there is different than my standard username nowadays. I'd be ashamed to confirm anything I put up on their gallery thing was mine nowadays :P

  • (disco) in reply to Onyx

    I've heard some good noises about Clickteam Fusion as well Plus one of my all-time favourite games was made using that

  • (disco) in reply to sloosecannon

    Honestly, if it worked in Wine I might still have it around for prototyping to this day. I remember being able to knock out some pretty decent functioning stuff REALLY fast in it.

    RaceProUK:
    I've heard some good noises about Clickteam Fusion as well

    I remember it being pretty limited when compared to GameMaker at the time. No idea if it changed any.

  • (disco) in reply to Onyx
    Onyx:
    I remember it being pretty limited when compared to GameMaker at the time. No idea if it changed any.
    Limited or not, you can do some pretty [kick-ass stuff](http://store.steampowered.com/app/248310/) with it :smile:
  • (disco) in reply to RaceProUK

    Well, do note that I'm talking early 2000s here. Lots can change in 10 years.

  • (disco)

    W is for WIZ-DOS, a fictional Forth-like programming language based on three basic functions: memory, comparison and execution. I don't know what the "Hello, World!" program looks like though.

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