What the Ad? - RPG Edition
by in Feature Articles on 2009-01-30Back in the day, when computer graphics ranged between non-existent and lousy and system specs called for RAM amounts usually less than 256k, and floppy disks were still...floppy, games that relied mostly upon the user's imagination provided the biggest bang for their software buck. Instead of the up, down, left, right, B, A, etc., it was all about typing in verbose commands like Look, Take, Get, Kill, and so on. However, where these games lacked in the graphics and gameplay perspective (at least from the modern perspective), there's one thing that they often got right - simulating the mindset of the jerkwad dungeon master.
First, consider the "classic" Zork II. I'm sure that I'll catch hell in the comments, but I absolutely hate this game. Now, I don't have a problem with the storyline or lack of graphics, no, I hate Zork II because it's the type of sadistic game that sets you up to fail. Basically, you could get to one point in the game, unable to proceed because you don't have a certain item...and you can't go back unless you have an old game save. Activision got what they deserved for buying Infocom.