• Norman Diamond (unregistered) in reply to Highly Resolved
    Highly Resolved:
    Hum, the largest resolution I can find available on a _single_, _standalone_ item (if you can pick it up, it counts as an item) is 10240 x 3200 resolution on a 105" device:

    http://www.digitaltigers.com/zenview-atlas-eight-screen-lcd-monitors.asp?type=pro#zvatlas30elite

    Can anyone top this with a link?

    Do it like this. First make it a link:

    http://www.digitaltigers.com/zenview-atlas-eight-screen-lcd-monitors.asp?type=pro#zvatlas30elite

    Then add an advertisement for stolen credit cards to make Akismet happy.

  • nobulate (unregistered)

    The Real WTF is using Windows.

    CAPTCHA: UXOR (adj.), A vexing user experience brought on primarily by fixed modal dialog windows and small lists with too many items. Normally pronounced F-UKS-OR.

  • (cs) in reply to BillClintonsWeiner
    BillClintonsWeiner:
    TRWTF is having so many monitors for coding and having none rotated to portrait.

    I'm not a fan of functions that you have to scroll for.

  • 16 colors? (unregistered)

    Sounds like Lorne Kates is a Windows 8 developer.

  • (cs)

    16-color is what we had in MS-DOS with one bit for red, one for blue, one for green and the extra bit for brightness. With a cell having a foreground and background color, that meant one byte, and one for the text itself, so it used 2 bytes per character of screen memory.

    We learnt what address to write to, and used to write directly to screen memory because it was faster than calling library routines.

    I seem to recall you could get flashing text but can't remember exactly how.

  • anonymous (unregistered) in reply to Cbuttius
    Cbuttius:
    16-color is what we had in MS-DOS with one bit for red, one for blue, one for green and the extra bit for brightness. With a cell having a foreground and background color, that meant one byte, and one for the text itself, so it used 2 bytes per character of screen memory.

    We learnt what address to write to, and used to write directly to screen memory because it was faster than calling library routines.

    I seem to recall you could get flashing text but can't remember exactly how.

    The brightness bit of the background colour (most significant bit of the colour byte) could be used to select flashing instead, at the disadvantage of only being able to use 8 background colours instead of 16.
  • anonymous (unregistered) in reply to anonymous
    anonymous:
    The brightness bit of the background colour (most significant bit of the colour byte) could be used to select flashing instead, at the disadvantage of only being able to use 8 background colours instead of 16.
    To clarify, that meant you had the following pattern for the colour byte:

    IRGB IRGB -> 16x background, 16x foreground. Flashing was not possible.

    Or, if flashing was enabled:

    F RGB IRGB -> flashing, 8x background, 16x foreground.

  • C (unregistered)
    Lorne Kates:
    Having only one shade of grey [...]
    Clearly you've never used a 16-colour palette before... There are two shades of gray in it. :-B </nitpick>
  • anonymous (unregistered) in reply to C
    C:
    Lorne Kates:
    Having only one shade of grey [...]
    Clearly you've never used a 16-colour palette before... There are two shades of gray in it. :-B </nitpick>
    Four actually.
  • Mike C (unregistered)
    Comment held for moderation.

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