• Joon (unregistered) in reply to Michael
    Michael:
    Also, don't forget your exception handling, in case your TP stack is empty. And please don't just ignore the exception or you'll taint your threads.

    OK, you got me to spew coffee through my nose...

  • Watson (unregistered) in reply to Mark
    Anonymous Bosh:
    So, umm, I guess nobody paid attention to the link provided right in the text, namely "...that it had anything to do with forestry."

    It seems to me that following that link to find the source text would be something on the order of infinitely easier than finding the magic words for Google.

    Or should I not be visiting WorseThanFailure?

    That depends; are we looking for the site cited in the post, or for the source document that the site cited in the post got its information from?

  • Mr Steve (unregistered)

    You people are so immature...

    function haveADump() {

    var size = bum.poo();

    if (size == 'massive') {

    startCelebrating();
    

    }

    }

    Captcha: digdug - hhmmmm how appropriate ;]

  • (cs) in reply to anonymous
    anonymous:
    Why dump the dirty TP in the trashcan where it'll stink up the room, rather than always flushing it in the toilet?
    Apparently you missed the post someone already made regarding that, and my response: A large number of people do dispose of the TP in a trash bin rather than in the toilet. I do not know why, my guess is to avoid clogs, but I do know that the room is not noticebly stinkier. In fact, the bathrooms that this occurs in are quite clean, and do not carry any associated stench. So, by observation, you are incorrect in your theory that dirty TP in a trash bin will cause the room to stink. Again, if I wanted to fix errors, I would put in some sort of preferance on that. I would also put some exception handling for InvalidOperationException if the ToiletPaperDispenser is out of paper, etc...
    Old Wolf:
    Good thing I was using C#! :-P This is a website about geeks, curious pervisions in information technology. Why would we possibly want a first life?
  • dante (unregistered)

    The real WTF:

    "Isofter" is an anagram of "foresti".

    scary…

  • (cs) in reply to DC
    DC:
    Now that is just bad class design. I propose: toilet.Dump(Me.GetCrap()); toilet.Flush ();

    No patterns, factories, providers or interfaces? How do you ever expect to get MS certified with this concise useful code. Bloat, my lad, bloat!

  • nekostar (unregistered) in reply to zbyszanna

    courtesy of cre8d2worship1 - here is the manual =P

    [image]
  • (cs)

    Well, you have written fully 1/3 of the code necessary to create an artificial human being.

    Now all that's left is the Sleep() function and the Eat() function and any of their incidentals.

    Judgement day can't be far behind, now.

  • mnature (unregistered) in reply to Opie
    Opie:
    Well, you have written fully 1/3 of the code necessary to create an artificial human being.

    Now all that's left is the Sleep() function and the Eat() function and any of their incidentals.

    Judgement day can't be far behind, now.

    There is one more function that is essential to any artificial human being geek (or is that redundant?) . . .

    WorldOfWarcraft() function

  • Forestry (unregistered)

    I think AAC is similar to NDEC. Non-Declining-Even-Flow in which a forested stand is harvested each year... however, only the equal amount of biomass generated by the stand is removed in the cutting... thus the net biomass of the stand stays relatively static from year to year.... ensuring that the stand will always produce timber, but the amount harvested never declines. Think about putting a million bucks in an interest bearing account. Only take out the interest each year and leave the million in there to keep seeding the interest. Thats what AAC is all about.

  • Squeegy (unregistered) in reply to Skizz

    Anyone remember how this started?

    Skizz:
    dkf:
    You're killing forests and bald eagles and crap.
    I know how to slay a forest, and murdering a bald eagle is pretty simple, but crap... I dunno. What's the best way of setting excrement's DECEASED bit?
    crap.Dump (toilet); toilet.Flush ();

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