Anatomii of a Hack
by Jake Vinson
in Feature Articles
on 2008-10-15
In the 1980's we loved Nintendo. And even better, in the 1980's Nintendo loved us. They gave us games, we played them. They gave us cereal that was basically Kix with fun Nintendo-themed boxes, and we ate it and pretended to like it. They gave us movies like Super Mario Bros., widely considered the greatest film in the history of filmmakingcitation needed. We watched the cartoons, learned how to Do the Mario (ideal if the Macarena is too complex for you), slept in the sheets, memorized the codes, subscribed to Nintendo Power, and hooked up all manner of ridiculous equipment to our TVs.
Lately, though, Nintendo has all but turned its back on us. Mainstream acceptance of the Wii has resulted in less core games like Pikmin and F-Zero, and more casual games like Big Brain Academy, WiiFit, Babyz Party, and Bob Ross Painting. And seriously, who wants those? I'm pretty sure the Big Brain Academy isn't accredited, we're not 40 year old women, parties attended only by babies are just awkward, and Bob Ross... actually, that game sounds pretty rad. Still, Nintendo hasn't been servicing the core gamer as much as they did in the SNES days, so many of us have moved on to the Xbox 360 and the PStriple. Hector Martin, however, is more ambitious, and set out to do what any real geek would. Try to hack the thing!