Recent Articles

May 2025

Pulling at the Start of a Thread

by in CodeSOD on

For testing networking systems, load simulators are useful: send a bunch of realistic looking traffic and see what happens as you increase the amount of sent traffic. These sorts of simulators often rely on being heavily multithreaded, since one computer can, if pushed, generate a lot of network traffic.

Thus, when Jonas inherited a heavily multithreaded system for simulating load, that wasn't a surprise. The surprise was that the developer responsible for it didn't really understand threading in Java. Probably in other languages too, but in this case, Java was what they were using.